AI Insights · Timothy · April 2022
Top 5 Fidget Toys Games on iOS in South America: Q1 2022 Performance
Explore the performance of the top 5 fidget toy games on iOS in South America during Q1 2022, with insights on downloads, revenue, and active users.
During the first quarter of 2022, the top 5 fidget toy games on iOS in South America showcased varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the weekly metrics of these popular applications.
Slime it: Slime Game Simulator saw a steady weekly revenue, peaking at around $689 in mid-February. However, its weekly downloads experienced a significant decline, dropping from 64K in early January to just 7K by the end of March. The app's weekly active users also showed a gradual decrease, from 5.9K users at the beginning of the year to 4.9K users by the end of the quarter.
Antistress - Relaxing games experienced fluctuations in weekly downloads, with a notable spike to 5.5K in mid-January. Despite the ups and downs, the app maintained a relatively stable number of active users, peaking at 11K in mid-January but then declining to 4.1K by the end of March. Revenue for this app remained modest, with the highest weekly revenue being $115 in early January.
For Squishy Ouch: Fidget Toys, weekly downloads were inconsistent, with a notable rise to 305K in the last week of March. The app's revenue saw a peak of $55 in that same period. Active users for Squishy Ouch fluctuated slightly but ended the quarter with a rise to 832 users.
Fidget Toys 3D had a strong start with 2.4K downloads in late December, peaking at 3.2K in mid-January, but eventually tapered off to 1K by the end of March. The revenue trend for this app was relatively stable, with a peak of $75 in mid-February. The number of active users followed a similar pattern, starting at 6.1K and ending at 3.4K.
Finally, Fidget Toys Trading: 3D Pop It showed a strong performance in weekly downloads early in the quarter, with 6K downloads in the first week of January. However, this number declined sharply to 445 by the end of March. The app's active users also decreased from 11.7K to 3.4K over the quarter. Revenue remained low, peaking at $45 in late January.
For more detailed insights and data, visit Sensor Tower.